- Added conditions to a lot of lover and jokey dialogue to not occur during serious moments for Serana's character development (like during Kindred Judgement), - Decreased radiant greet frequency by 10%. - Serana no longer drinks a blood potion (visibly) if she is not following the player. I felt in vanilla, that conversation was cut short. Removed Laura Bailey lines that were only subtitles and didn't have audio. This includes any and all of the intellectual property within the mod, including (but not limited to) all the mod's code, the "new" SDA Serana character and all the writing within the confines of the mod, and Kerstyn's performance as Serana (this includes training her lines for AI generation). (I'm adding this for more immersion, since Serana is a vampire and would need to feed every now and then, but I'm not allowing her to feed on the player. - Added conditions for a bunch of other dialogue lines (with sexual jokes, such as Haelga Bunkhouse Commentary, Real Barenziah convo) to only occur until after the player has completed Dawnguard, - Fixed Talen-Jei NPC banter (new save required for fix, OR type startquest SDA_TalenJeiBanter in the console), - Deleted some lines with first romance conversation which kind of felt out of place for Serana's character, - Conditioned a lot of Inigo banter to only occur until later on in DG/the player and her relationship, - Serana will no longer sleep with the player until their relationship has reached a high level. However, if that isn't possible and you want to continue using a save where you've already been, do this workaround: 1. There are different dialogue options so the player can role-play this in different ways. You can technically do a clean save upgrade (removing SDA, loading your save+exiting, then installing the mod again), but do this at your own risk. - One of the radiant greets had a mismatching audio file. - Serana's SDA leveled spells (like Oakflesh) should now start appearing correctly, and scale properly as Serana and the player level. If you noticed Serana was unusually quiet in some quests, or should have commented on something, try playing through those bits again and see if she has something to say! A patch will be uploaded to the SDA Patch Hub to re-enable this dialogue for those who want this gameplay feature back. - Redid the code for some of the waiting lines. - Implementation of Serana commentary recap framework. You can set adventure, home, and city outfits, which she will automatically cycle between depending on the location she's in. - The "strange sensation" message shouldn't appear twice now. With the release of Version 2.9, I'm recommending you use Dark Brotherhood For Good Guys (if you are playing through the DB questline) // While not necessary, I use the information in the dossiers added by the mod in dialogue with Serana. ", or "What's on Your Mind? Certain creative liberties will still be taken, like Serana's talent for singing, fondness of alcohol, and general playful nature will still stay in the mod. - Companions Quest commentary || However, it is also important to note that you SHOULD NOT do the "Silver Hand" quest (the ceremony where you become a werewolf) while any of these Dawnguard quests are currently active in your journal (Chasing Echoes, Beyond Death, Seeking Disclosure, Unseen Visions, Touching the Sky). She chooses to stick around, and her ending reaction to you has been toned down a bit. If Serana isn't close to you yet, you won't hear any MQ commentary at all. If you have more questions or would like to know more, please visit my website! - A whole lot more subtitle fixes. Even if you have a high skill in a certain weapon/magic, Serana will not comment on it, unless you have said items equipped. Mods that edit the main Thieves Guild quests will not be supported (any quest record starting with TG)- Serana's commentary is based on the vanilla records. Over 14 radiant conversations that can occur anytime you explore with Remiel and Serana. - (Main Quest) Serana is now properly dismissed as her she talks with the player right before they leave for Skuldafn, - The "Tale of the Tongues" song dialogue was conditioned incorrectly. Mod support from mods like Apocalypse is eventually planned, so stay tuned for that! SDA will continue to work perfectly with your favorite Serana overhaul of choice. radiant dialogue option. Some issues prevented it from occurring in a radiant manner. Serana will also tend to initiate the conversation with you about how she feels on current Main Quest-related events. - Changed the cooldown of the radiant misc. This author has not provided any additional notes regarding file permissions. This DOES NOT do anything like dismiss her. - Coded in some Drinking Buddies content (disabled for now, as it's still very much a WIP), - Disabled old and buggy content from previous SDA versions, - Serana no longer talks to you about marriage anymore (vanilla conversation) if you've already married her. - Added optional Amorous Adventures patch (for both Clean and Flower Girls versions). For now it's just about her dad but more topics to come for the next release. - Added conditions to the "Trust" quest music track, just more safeguards to ensure that it doesn't keep playing even after the quest is finished. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. - Increased frequency of sneak greets and goodbyes again, - Increased skill threshold for a lot of Serana's praise on your skills, - Added conditions so a lot of Serana's playful greets won't occur within dungeons. The player can choose to delay this too, in case they need Serana for a quest or just want her to stick around for a bit longer. These lines will be added in with the rest of the 2.8 update, but for now, Laura will be voicing those lines with her vanilla depiction. Between Bethesda.net and Nexus Mods, the Serana Dialogue Add-On has been downloaded upwards of 180,000 times. This should act as a failsafe in case the game doesn't teleport Serana to you after you exit werewolf form for the first time. - Main Quest commentary from Diplomatic Immunity to Elder Knowledge. - Banter with the Remiel Follower, including exclusive lines written and voiced just for the banter, from both Remiel's and SDA's voice actresses. || The SDA and RDO patches have been overhauled to reflect this too. - New romance content towards the earlier parts of Serana's romance plotline. The revoice is completed. Serana Dialogue Add-On - Nexus Mods :: Skyrim Special Edition (Feature based on code by Followers as Companions by Ishara Meradin). - Campfire mod spooning support (via an optional patch. She no longer gets cured immediately, but only 24 hours after (after "thinking about it"). It seems to cause more problems and confusion than it's worth. - Serana's lip files should now properly play for the pillow talk dialogue, - Removed unecessary audio files (leftovers from Creation Kit voice processing), - Added in missing Wood Elf and Orc racial commentary, - Added in a missing voice line for one of the conversations, - Fixed conditions for one of the lines in the Cyrodillic Brandy conversation, - Fixed issue where Ysoldas lip movements wouldnt play for some lines during the Serana Date quest, - Added in a missing voicefile for Ysolda. - While drinking (if in third person) the player will now also play the appropriate drinking animations. - Declining Serana's marriage proposal will no longer gate future Serana Romance content. - Implementation of NPC Interaction Framework. Type "stopquest SDA_SolstheimCommentary" in the console. - Disabled SDA_SeranaRomance 11 (Date at the Bannered Mare) quest when it isn't currently running, - Changed the original recap line starter and added a new one for more consistency with the Dawnguard questline plot and the players chosen side. - Serana is now recognized by the vanilla game as a "lover" after she elopes with the player (Relationship Rank 4), - She should no longer greet you while you're in a conversation with another NPC, - Backend changes for the first confession quest, that Serana's dialogue would play out fully and not be interrupted, - More backend improvements to make future development more organized, - Fixed sound static with faulty audio files (Thanks to GuerillaTech for finding the faulty files! Also prevents NFF's tavern interactions from firing off during the "Date at the Bannered Mare" quest. A lot of the underlying code has been overhauled, so I don't recommend you install this particular update on an existing save. If the player chose to destroy the Dark Brotherhood, one of Serana's DB radiant greets should no longer occur, Increased threshold for magicka commenting, Reduced frequency of combat-end greets regarding Serana being tired. This conversation is unlocked after the "A New Covenant" quest but before the "A Date at the Bannered Mare" quest. You can continue to use NFF, just disable the Outfit and Storage features in place of mine.. - More subtitle fixes, courtesy of GuerillaTech. I'm sure some of you have noticed the updated SDA file available on bethnet. - Initial patch release. If she and the player are not in a private location, the player can lead her to one (where the smoochey-smooch will happen). I originally kept her sneezing (even as a vampire) to help her more relatable and "human" but now it just doesn't make much sense. Serana will no longer comment negatively about the Companions if you've told her you want to cure the Circle of their lycanthropy. Install hundreds of mods with the click of a button. - Backend improvements for how Serana Romance quests are numbered. - Patch functionality was fixed- it should now do its thing properly. - "House of Horrors" quest awareness. Serana won't just say the same 4 things each time- this has been doubled to a total of 8 random possible responses once the player chooses to trade items with her. Thanks to GuerillaTech for pointing them out! - Main Quest Dialogue added (Bleak Falls Barrow->Ustengrav | post-Blackreach on the to-do list). - Added a new entry in the Dibella's Boon perk condition, so that players could benefit from it if they also had the Serana's Charm magic effect (received after she first romances with you). This was done since a lot of players go there early in Dawnguard - where the relationship mechanic (and its succeeding dialogue) may not have been unlocked yet. 3. - Note on Jayserpa's newly released mod, House of Horrors - Quest Expansion: Unlike the other House of Horrors edits out there, this mod changes a lot more (particularly at the first stage of the quest). Now there's a voiced conversation behind it, and an in-game reason why it's in place. - Renamed an SDA test cell for compatibility with the Umbra Creation Club mod. This makes things much more neat, organized, and official DLC-ey. This will be accessible through the Serana Menu. Linked in missing voice lines for Serana's radiant location commentary on the College of Winterhold (via 'What do you think of this place?'). - Reworked Serana's map marker feature. - Added "What's On Your Mind" conversation for Ram Horn Witch to Drinking Buddies, - Papyrus Script Optimizations to reduce Papyrus Log errors, - (Beta to full release) Added in three missing voice lines. To see it, and for immersion-sake, talk to Serana RIGHT BEFORE entering the haunted house. Skyrim-AE - Serana Dialogue Add-on MOD Playthrough - 74 (Serana's Martimius ported the overhaul to Xbox in June, and updated it on both platforms. - Commentary when the player forges items, creates potions, enchants, drops items, and levels up, College of Winterhold Arcaneum conversation (Serana's reaction is no longer cringey and sudden, and more role-play is added to the conversation), Addition of new role-play lines to the Dark Brotherhood quest (The player can now choose to be more cautious after Aventus asks them to kill Grelod), Rewrote and added more lines to the Trust conversation. There's also new content for Drinking Buddies: - Serana now has more drink options (the Riften 'Special' Drinks). - Redone Crimson Blood armor dialogue patch. You can tell Serana to never equip it at all, or only to equip it if it's daytime and she doesn't have any other headgear. Also rewrites of player dialogue for some of that conversation, Choosing the rejection response no longer disables Serana Romance and Serana Friendship. - Implemented a proper dismiss and wait script to Serana's "House of Horrors" and "Diplomatic Immunity" quests respectively. - Disabled SDA_VanillaSpellHandler, which was an artifact of the last raise zombie implementation. Still, YMMV and I won't be responsible for any AI bugs/wonkiness with Serana. - Fixed sleep functionality for inns. - A Serana gift-giving feature, which different responses for her depending on the type of gift. - Added in random idle yawns for Serana. - Added script fragments to certain dialogues/scenes during the Dawnguard questline (for both the Dawnguard and vampire sides) to toggle the SDA_AlternateVoice variable. Volkihar side coming later. One of the biggest requests for my mod was to fully replace Laura Bailey's performance- as having two VAs voice the same character can be jarring. - Disabled Serana Romance as a requirement for the Kindred Judgement conversation, as it also works thematically for a platonic relationship, - Tweaked some conditions on radiant hello lines to be more thematically in line with Serana's character development throughout Dawnguard, - Fixed some issues with OStim integration. Also made sure to make all of them stop while not running. This change was done to make sure everything was better paced. - Final Serana Romance quest to end Serana's Romance questline. It should pop up now for those who have finished the Main Quest. dialogue this mod has, so that it's less spammy. The Romance Update is here! Will perhaps get to Volkihar Clan commentary later. If Sofia stays with the adventuring party for too long (5 days) Serana gets annoyed and asks her to be dismissed. Even vampires need some shut-eye every now and then. - Added AlternateVoice flags to Kerstyn dialogue which previously didn't have any, - Added workarounds to prevent the Serana dialogue looping animation, - Removed "Say Once" condition to Serana Vampire conversation so the player will be able to experience it more than once, - Miscellaneous backend code improvements, - Serana won't greet you with her radiant greets when in the Castle Volkihar Boss room, - She also won't greet you if you're currently in dialogue with another NPC (soft-requires SKSE, only on Oldrim/SSE), - Serana will no longer engage in quest commentary if the player is speaking to another NPC, - Serana will no longer stand up and do weird dialogue animations while she's sitting down (mostly with WhatsOnYourMind dialogue), - Decreased frequency of Serana sneak greets, as to not irritate the player, - Serana will no longer talk to NPCs (NPC Banter) while sneaking. The 'Realistic' option is set by default. If there are mods that do this too, do not use them with SDA- you will break Serana's brain! IMPORTANT NOTE: For the Diplomatic Immunity quest, Serana is supposed to be force-dismissed after the last dialogue line. Serana and Sorine (Fort Dawnguard NPC) should have some unique conversations now, starting once Serana first joins the Dawnguard during the "Prophet" quest. This has since been fixed. -Tweaked alias fill conditions for SDA_NPCBanterMain quest, to make sure it fires off properly and correctly. - Some Serana Romance quests no longer say whether a quest was complete and logs it in your journal, because a lot of these are just conversations. The base dialogue commentary quests should all be started in time. - (For non-ESL version) Changed all armor keywords to "light armor", as Serana refers to it as light in her dialogue. :D. - New RP conversations with Serana, about: -Serana asking about the player's backstory, -Comments on the player's race (she gives different insights on all the different races), - Solstheim location awareness (both for the main region and the various settlements within it. Not to mention the mod should load faster on older hardware! A patch for the Relationship Dialogue Overhaul mod; this patch prevents dialogue overlap in a lot of Serana's radiant dialogue added by RDO, to ensure a consistent VA experience with Serana's radiant lines. - Fixed conditions for Skuldafn commentary, - Sofia should no longer speak to Serana while she is unconscious in the Whiterun stables (this, although rare, sometimes happened in my own testing), - Serana and Jarl Balgruuf should no longer talk to each other while each of them are in separate dialogue scenes, - Previous messageboxes that set up the "Trust" conversation were removed, as they detracted from the role-play experience. Even vampires get tired. - Serana can now wear whatever you want her to wear! - The bugfix of the previous 1.9.5 patch created another bug, which prevented the Bannered Mare quest from progressing from a certain point.