aoe2 mongols strategy

It is also important to notice that you can in many cases risk losing lots of Hussars to snipe Mongol siege, and Blast Furnace becomes very important in these cases. But if you feel inspired, you may turn the tide and scrap a difficult win. They can still be vulnerable against Onager volleys (see in disadvantages). In Budapest map as every player have double start up (2 town centers double villagers and 2 scouts) they also get an advantage as of course they get 2 Scout Cavalry with enhanced LOS enabling for them and their allies to explore the map astonishingly fast. Mamelukes are still weaker (0 pierce armor), and even with their amazing performance against Hussars, I havent considered them. Speaking of those two units you generally want to use Hussars as a meatshield for them. Wagons are also outranged by Mangudai, so theyre less effective. But of course, that shouldnt be the case. For the Goth flood, Huskarls and Halberdiers should be spammed, and push back Mongol units. Your Trusted AOE2 Guide This is of course before the game enters into the trash wars. One of the main weakness of the Mongols is their mediocre defense. The loss of Elite Cannon Galleons also hurts their navy a bit. Mongols (Age of Empires II)/Tree For more information, please see our Xbows seem the shortest way, since they need most of the techs needed for Mangudai. Their Cavalry Archers have a faster attack speed, making them excel at raiding enemy towns or picking off enemy units from a distance. Yeah they're a pretty expensive civ. Mongols can follow with archers (dont have any bonus towards them, but it may be interesting for small walled enemies, and to start researching techs that will later be useful for Mangudai), or skip Feudal wars and go to Castle Age. Age of Empires II: Definitive Edition 'Fast Castle' strategy guide Additionally, the Mangudai's attack bonus is reverted to its pre-The Forgotten version, restoring their usefulness against siege units. The Table shows that Hussar effectiveness goes down when upgrades are missing. In general, any melee unit that is slower than Mangudai or ranged unit outranged by Mangudai will have a hard time countering them, and their use will become situational against Mongols. It is especially usefull for the siege ram. The light cavalry is good as a "meat shields" or to do suicide kills on enemy siege. Similarly Goths can counter the contingents of Mongol Cavalry Archer army by swarming Huskarls as they have attack bonus vs Archers and high pierce armor, this combined with disposable and fast created Halberdiers will make the Mongols to have a hard time. Turks artillery for a longer range and Houfnice upgrade for Bohemians could help with the survival of BBCs. IMO the 3 most effective counters against an imperial mongol late game are Goth flood, Berber elite camelry + cavalry, and Magyar Huszar. Age of Empires 2 Fast Castle build order In-game, the Mongol main army composition consists of Light cavalry, cavalry archers, and siege weapons. Like literally every game and it's the only non-siege unit they make. Seeing as the Mongols utterly destroyed a Teutonic Army like..back in Nam, they most likely were created to do such a thing, (Actual Source http://en.wikipedia.org/wiki/Battle_of_Mohi). They gather it quicker so a much smaller window for harassment, and Food from animals is already fast and they basically gather the Food in like 2 seconds. Age of empires 3 Mod to make it similiar To AoE 2 - Age of Empires III TL;DR: These are the units that could be used in late game against Mongols. But the Gold medal here goes to Genoese Crossbowmen, who have a huge bonus attack against both Mongol units, while tanking hits a bit better than Arbalesters, Longbowmen or Chukonus. That means that many units could in theory kill 1v1 an unmicroed Mangudai easily. As their hunters work faster, they have an advantage in maps with more huntable animals than average, these include, Scandinavia, Yucatan, Black forest, Valley, and others, especially maps in which players can find more than 2 Boars or their equivalent near their initial Town Center. At the beginning of the thirteenth century, the Mongol clans united and began a campaign of foreign conquest. They need a meatshield (mainly Hussars, Cavalry or Halberdiers). Their Light Cavalry have extra hit points and line of sight, making them very effective as scouts and raiders early in the game, and compensating somewhat for their lack of Plate Barding Armor later. BBCs can be used also to hit the mass of Mangudai from longer distance. Meanwhile they can also tech into Light Cavalry and pick relics with the help of their LOS. This is one of many arena strategy. I do like Mangudai as a unit, but the FE buff which made their bonus only apply to rams was absolutely necessary imo. Finally, we must pay attention to gunpowder. Hope you liked it ;-). This is totally opposite to generic Heavy Cavalry archers, who struggle against all these units. Ive been working on a while on how to deal with late game Mongol army composition, knowing that there are many situations where, if microed effectively, the Mongol player will still beat our army. Your potent Mangudai shower all who dare stand in your way with a storm of arrows while tumens of lightning-quick cavalry ride them down into the dirt.Description[1], The Mongols' civilization music theme in the Definitive Edition. Yeah, making mangudai and siege really hammers your economy (esp. In-game, the Mongol main army composition consists of Light cavalry, cavalry archers, and siege weapons. Mangudai become in handy very well when the opponent is trying to attack with siege weapons. However, several Chinese units, such as the Steppe Rider and Keshik, represent the Mongols under the Qing dynasty (abeit the units themselves speak Chinese with a Mongolian accent). All photos and videos related to Age of Empires II were created under Microsoft's "Game Content Usage Rules" using assets from Age of Empires II, and it is not endorsed by or affiliated with Microsoft. Dont be too harsh on me if I made a mistake. The massive number of civilizations in AoE 2 plays a big role in its success, and we'll be diving deeper into each one of them with this guide. Even Tatars, who can get to Elite Steppe Lancers with 6 pierce armor, have access to much better army compositions to deal with Mongols. Units in italics mean that they are not so effective or only situational. Keshiks generate gold while fighting, what is good while engaging Hussars. Also as Onagers are a counter to archers their faster movement speed will be unpleasant for archer based civilizations such as Britons, Mayans, and Vietnamese. Because of this, the huge realm inherited by his sons fell apart quickly after his death.[1]. A harsh life of hunting and pastoralism breeds a hardier people. I used to play this back on the disc when I was like 10, today I learned you are suppose to take the boars for food. Mobility here becomes a nightmare because they can separate 3-4 units from their main army to cripple your economy. So, what could each of the civs do against that? Despite their fierce mobile cavalry, their Monks and foot soldiers are below average, missing several key technologies across the board. Their Monks are among the worst of all civilizations, and their defensive structures are not great either. This is not as effective in earlier ages, as weaker units (such as skirmishers and onagers) can outrange them.The Mangudai is like all archers most effective when used in large masses. Though I guess I usually accompany that with a Mangudai tsunami.. Their bonuses are really good, but I just can't seem to use them effectively. Early economy for the Mongols is also quite good since they collect their hunt at a faster speed than other civilizations, so luring the Boars early is very important for a Mongol Scout Flush. At its maximum, their empire stretched from Korea, across Asia, and into European Russia to the Baltic Sea coast. Their economy is great early on, with their 40% faster hunters, but it drops off significantly during the mid-game. Age of Empires 2 Definitive EditionAge of Empires 2Age of empires The Age of KingsBritonsByzantinesCeltsChineseFranksGothsJapaneseMongolsPersiansSaracensTeut. Check out my other channels:2nd Channel: https://www.youtube.com/channel/UCjUwIOOs3FwLeK0zqo_m4FQLive Stream https://www.facebook.com/gaming/theviperTheVip. Mayans, Incas, and Aztecs have Eagle Warriors that can effectively counter both Siege units and to some extent Cavalry Archers (Eagle Warriors deal bonus damage to, Vietnamese Rattan Archers, and Imperial Skirmishers can counter a Mongol Cavalry Archer army perfectly and to some extent their Scorpions. Because today we are going to be looking at those exclusive and fascinating tricks along with real-time examples. They have many bonuses that allow them to move fast and hit very hard when used effectively. It led to the point of not only get me to hate that unit despite being one of the strongest in the game but also not knowing anything else the civ could do. Hello everyone, and welcome to my guide a community effort I'm undertaking, to move some of the best works of the original Age of Empires 2 (Steam Edition) to the Definitive Edition. One of the most common tactics used by Mongol players in early game is the Scout Cavalry Feudal rush. These lack the last blacksmith armor, but make up for it with a bonus for HP (80F, 118HP, 11 attack, +12 vs Monks, 2 melee armor, 4 pierce armor). The introduction of the Siege Tower in the game improves significantly the siege capabilities of all civilizations but in the particular case of the Mongols this unit also benefits from the Drill technology making this unit more effective in its use as its purpose is to transport foot soldiers to the other side of an enemy wall. Finally, Janissaries seem a sensible option, being tankier than HCs and outranging Mangudai. These include Turks, Italians, Malians and Saracens. The straight archer build will allow you to harass an opponents wood and wall lines and allow you to begin massing archers to make a critical ball of crossbowmen. Of course they have a couple of issues: HCs are equal in range with Mangudai (except Shatagni Indian HC), and their durability is not high. "Fuck you, I'm faster so I'll run away and shoot more arrows! The better the Mangudai micro, the heavier the losses will be. To compensate for the nerf, the Mongols were given the Steppe Lancer and Elite Steppe Lancer to add more diversity to their late-game cavalry (which is also trivial to historical accuracy, as the Steppe Lancer is supposed to reflect their nomadic lifestyle). Cavaliers (except Sicilians) and Celt Paladins are less dangerous because of the many less shots for a kill, but here and there we can find a bonus that can become painful for a exchange of units (upgrading Hussar and Mangudai is much more expensive than upgrading Cavaliers even with Stirrups, Farimba, Hauberk or Szlachta privileges). Halberdiers can support them to deal with Hussars, who deal 10 damage to them. Is there any good way for us to fight them? With their unique technology Drills the siege workshop units move 50% faster. Nananananana! http://en.wikipedia.org/wiki/Battle_of_Mohi. They pretty much have no real weakness. Well start considering cavalry (+Camel) units. They focus on cavalry archers. Since it spans a greater time period and covers a much wider area than Age of Empires, the game play takes a long time and can easily become boring. The Fast Castle into Boom, one of the best beginner build orders for closed maps. Except Goth and Mayans, when you've to go a bit out of style and start champions, perhaps. Real time means that the game goes on without break and you have to make fast decisions (unlike round-based games like chess) depending on your strategy but also be flexible and adapt to certain . Mongols are also able to perform a Fast Castle just in order to have access to their Cavalry Archers. I will consider though, Tarkans, Boyars, Keshiks and Magyar Huszars. Beginning with only an estimated 25,000 warriors, he added strength by subjugating other nomads and attacked northern China in 1211. Learn about the unit and their counter using our guide. On the water, the lack of Dry Dock is really unfortunate, since it means their ships miss out on an important speed boost. With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. Otherwise, their navy is fair. Mongols' new unique tech Nomads is very helpful when an opponent destroys a Mongol town, as it allows their houses to support population even if they are destroyed, reducing wood spent to replenish losses. Age of Empires II Microsoft Corporation. The best microed Eagles should go first for the raid and then to see if they can snipe an unprotected siege unit. They're just flat out amazing. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Other prominent camel civilizations such as Saracens, Malians, Gurjaras, and Hindustanis can also effectively counter the Mongol cavalry. This is the first example of how well Mangudai and Hussars complement each other. :-) Have a nice weekend! Outside these areas of expertise, the Mongols fare rather poorly. They would fare excellent against Hussars and Siege, but Mangudai just would outrun and kill them (2 pierce armor). Mangudai attack bonus against siege weapons reduced to +1. Mangudai can hit-and-run forever (even though the speed difference is not high) and by the time theyre chased, Cavaliers/Paladins will have suffered a lot of damage, or even be dead. Non-elite Mangudai are now way better than ordinary Cavalry Archers, as their delay time (the time between the start of the shooting animation and the actual shoot of the arrow) has been reduced from 10 to 5, making them stronger at hit-and-run tactics. The Mongols then turned west, capturing the great trading city Bukhara on the Silk Road in 1220. Please do not think I hate Mongols. Aoe2 Arena Build Order.This video is a arena build order guide for a Mongols castle drop with Mangudai to follow up Arena. If Paladins or Cavaliers catch the Mangudai, both units will quickly kill them, but the cost effectiveness here will be much worse. You don't go for the Deer in most games because 1 - they might spawn too far thus making your Villagers vulnerable to harassment and 2 - sometimes only 3 Deer spawn and it's not worth the Wood cost. This is an issue that has occurred to all of us (except maybe a few newbies): You let Mongol enemy get to Imperial Age, upgrade and mass Mangudai, Hussars and Siege, and youve no idea on how to deal with that. Mongols can destroy me before I build BA ELO: 13+ comment sorted by Best Top New Controversial Q&A Add a Comment Parrotparser7 Additional comment actions. +50% hunter efficiency? 120. Were The Mongols Barbaric? - 451 Words | Internet Public Library I consider that all civs mentioned in the table could fare fine against Mangudai if they engage them alone, except Teutons, of course. Hi all! Mangudai are difficult to hit due to their speed, so can quickly eliminate dangerous siege weapons that can pose a threat to buildings or fragile units. You need lots of them. However, whenever I introduced friends to Age of Empires 2, I found they always struggled - The reality was, and still very much is, that Age of Empires 2 has a very steep learning curve. In 1398 he sacked Delhi, murdering 100,000 inhabitants. Mangudai are a bit more expensive than normal Cavalry Archers, but also perform a lot better than Cavalry Archers as they have more hit points, attack, firing rate (after Thumb Ring is researched), and an attack bonus against siege units. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. They are actually more vulnerable to arrows than many other civs' Hussars because they miss the final armor upgrade.You want to handle enemy archers with your Siege Onagers or Mangudai, who are your prime units units, anyway. Skirmishers are the main common counter to Mangudai. Age of Empires | Mongols voice REMIX - YouTube With update 35584, hunters work 40% faster. Mongols match Goth army with their own FU champs and Scorps. I've been playing Age of Empires 2 for almost 2 decades, and consider the game to be not only the greatest real-time strategy game of all time, but the greatest video game of all time. Bro.. you could have just told me you don't like me, I like you, but your boys snipe my siege as if they were Dark Age militia . Put all together, these units form a very threatening and very mobile force. 1- Tree Hop. They also have the advantage of being upgraded before, cheaper and faster than Mangudai. To engage Mangudai, nevertheless, you need NUMBERS. Malians can be a very unpleasant rival for the Mongols archery as their infantry bonus can negate at least in part the Mangudai and Cavalry Archer attacks against them, making Malian Pikemen more threatening to their core units (Hussars, Cavalry Archers, and Mangudai). Following in the hoofprints of the Huns, their predecessors by a thousand years, they carved out one of the largest empires the world has yet seen.The Mongols inhabited the plains south of Lake Baikal in modern Mongolia. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Manage all your favorite fandoms in one place! Yep, that's also my opinion. I havent considered Elephants because theyre too slow and Mangudai can micro them to death. Destroyed house foundations no longer provide population space with the Nomads technology. They outrange them (or, if they lack Bracer, at least equal their 7 range), are easy to tech into and to mass, and hurt them badly. One of every players favorite civilization to play at one point of time in Age of Empires 2, although this civilization is also quite strong in competitive play,. They are also great at raiding villagers. In the category of Cavalry Archers we find Camel Archers, who are Mangudais kryptonite. Plumed Archers will resist better arrows, but their low attack will leave them vulnerable to Hussars. Similarly, the Cumans, after researching Cuman Mercenaries, lets the Mongols train 5 free Elite Kipchaks per Castle, which will benefit from the fast-firing bonus the Mongols have for Cavalry Archers. The use of Battle (or War) Elephants is too situational in 1v1, and should only be considered in closed maps like Arena. Dont misunderstand me, letting Mongols get to FU Mangudai and Hussars is very close to a GG, but there may be something that could be done to leave this push ineffective. The Mongols also appear in Age of Empires IV with access to the a cavalry archer unit with the same name, although the depictions of the Mongols in Age of Empires IV incorporate civilization bonuses from other Age of Empires II civilizations (i.e. In the Notes column I added the strat to follow: And all of this started when someone asked if Turk or Tatar HCA were better against Mongols! Hulagu, a grandson of Genghis, exterminated the Muslim Assassins and then took the Muslim capital of Baghdad in 1258. Learn the build for a 15 minute fast castle into a 3 town-center boom. Learn siegecraft from Chinese engineers and demolish even the sturdiest cities while you build the greatest empire that the world has ever seen! As their Light Cavalry and Hussar gets noticeable more HP, Mongols have an advantage at trash wars, especially against civilizations that lacks the Halberdier upgrade or more buffs for the Pikemen. These civilizations include Turks, Spanish, Portuguese and Khmer for example. The Mongols light cavalry gain 30% extra hp but they lack Plate Barding Armor. As it can be seen, a mass of 20 of these units can one shot kill Mangudai. the Huns civilization bonus of starting at maximum population is incorporated in the Age of Empires IV Mongols). Overall, the Mongols are a solid civilization that is great in the early and late game, but struggles during the mid-game. Once their individual scenarios have been unlocked they can be replayed in any order at any time. Hussite Wagons, as siege, are not supposed to be used against Mangudai, but in fact their performance against them is quite good. That would mean also researching Bloodlines and Husbandry, which are necessary for CA and Mangudai. Topic Subject: Age of empires 3 Mod to make it similiar To AoE 2. nankura Skirmisher posted 12-13-12 09:03 AM EDT (US) hey guys i was wondering if theres any mods that bring back the old AoE 2 gameplay from medievil times and . Your Hussars will die (unless you use exclusively Scorps) but so will your enemy's units. His name was Timur Leng (Timur, the Lame, or Tamerlane to Europeans and the Prince of Destruction to Asians). Well, I know its been a long post. The attack bonus against rams is removed. A well-crafted and complete title, capable of offering exactly what one expects from a modern RTS. Les vraies voix - Le premier dbat : Polmique Orelsan : Le terme With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. Mangudai are amazing but this bonus doesn't really affect the game. Still other feudal strats is perfectly fine aswell like m@a and or archers. Mangudai have a train time of 21 seconds. With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture. The Fast Castle into Boom, one of the best beginner build orders for closed maps. Mongols have one of the best scout opening plays in the game, and their upgraded scout line gets extra HP for free. Nothing feels better than overwhelming everyone with a Mangudai tsunami. Verteidigung in age of empires ii: Source: dfgames.net. We also get two tanks that can be a nasty surprise for Mongols: War Wagons and Elephant Archers. Stable units and Pikes/Halbs can be put in the front of them to engage with Hussars. Does parthian tactics affect mangudai? Explained by Sharing Culture Civilizations with good Onagers may also counter the Mongol Cavalry Archers if they forgot to micro them. Of course, Mongols will call for the aid of Hussars, and thats where your meatshield should enter. Britons Longbowman, with their 11 attack and 12 range, can be an issue for Mangudai, and hurt badly Hussars before they cover the gap. Serjeants and Champskarls get 8 pierce armor, but that only means soaking a higher number of arrows before dying. Their lack of Ring Archer Armor and Plate Barding Armor causes their Hussars and Mangudai to be more vulnerable than they might otherwise be; this combined with their lack of Paladins means that their late game heavy cavalry is very much below par. It will be a good time to take map control with Castle on hills (which also help massing Mangudai). Contents 1 Strengths 2 Weaknesses 3 Strategy 3.1 Strategy changes in The Forgotten 3.2 Strategy changes in The African Kingdoms They should be well protected both from Hussars and Mangudai, and, if hurt, vills behind can repair them. The criteria for HCA consideration include Thumb Ring, Bloodlines and Husbandry, and only lacking one of these (Bracer, Parthian Tactics, Ring Archer Armor). Their main advantage is that they are also good raiders and a 3-4 group of them can harass Mongol economy. Age of Empires II: The Age of Kings/Walkthrough - StrategyWiki While it has some weak points, like simplifying some of the series' core micromanagement, in the end it offers a solid experience which should not go unnoticed by fans of the genre. Mangudai - Just pump them out as soon as you have a Castle and research the Elite upgrade as soon as you can when you're in Imperial. They also have access to all cavalry units and technologies except for the Paladin. . With patch 4.8, Elite Mangudai now have a frame delay of 5. A couple of discounts in units (Berbers, Magyars), techs (Chinese, Burgundians, Spanish) and not needing to research some of the techs (Turks, Indians, Cumans, Franks, Hussar lacking civs) can be considered, but, all in all, it is an army composition that, with Hussars/Light Cav alone, is difficult to counter, if theres not a huge number advantage. Although weaker to siege than Mangudai, can effectively be used to kill the Mongol composition. A ge of Empires II is by far the most successful entry in the series, and even after AoE 4 was released, AoE 2 still has a far larger player population! The Line of sight of the Light Cavalry also makes them an excellent counterpick against. To execute this tactic, the player must upgrade their Scout Cavalry to Light Cavalry as soon as possible, create some Archery Ranges for their Cavalry Archers, and research all the required blacksmith and university technologies for improving those units. A very good complement to Paladins are Skirmishers, who can deal tons of damage to Mangudai while Paladins tank arrow fire. So the question is, what other strategies or army comps are at least viable with mongols? Age of Empires Series Wiki is a FANDOM Games Community. Super Fast Castle Drop into Mangudai | Aoe2 Arena Build Order You have to scout your enemy and keep checking what they're doing. Lets take a look on them. Attempted invasions of Japan were thrown back with heavy loss in 1274 and 1281. You HAVE to get those two Boars in every Random Map game. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. THE MONGOLS BONUSES AND UNIQUES Cavalry Archers fire +20% faster Light Cavalry +30% HPs Hunters work +50% faster Team Bonus: Scout Cavalry +2 LoS UNIQUE UNIT: Mangudai: super buff anti-Siege Cavalry Archer UNIQUE TECH: Drills: Siege Weapons move +50% faster WONDER: Pleasure Tent? As the Mongol siege line rely on movement speed but not on range, increased attack or more resistance, other prominent siege civilizations such as Celts, Koreans, Ethiopians, and Teutons can counter their siege workshop units if they make use of Onagers, Rams and Bombard Cannons (the last for those who have them).

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aoe2 mongols strategy